Senior Build Engineer
Electronic Arts
Vancouver, British Columbia, Canada
5d ago

Remote Work Option : Yes

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they'll make extraordinary games that achieve the unexpected.

From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle.

We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi : Fallen Order and Medal of Honor : Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We are looking for an experienced and talented Build & Release Engineer who will report to the Lead Tools & Systems engineer to join our team on an unannounced project.


  • Develop and maintain the build and release pipeline
  • Gather requirements from the team to determine highest priority improvements to be made
  • Collaborate across domains on releases and updates
  • Instill in the team best practices when it comes to DevOps and CI
  • Implement systems that promote stability, correctness and adherence to budget
  • Build automated systems to assist in quality and performance tracking
  • Required Qualifications

  • 3+ years of build engineering
  • 2+ years of experience in scripting and automation using one or more of Groovy, Python, bash, or similar.
  • Experience working in highly collaborative environments
  • Experience working with consoles and first parties on a AAA game
  • Experience with automated build systems such as Jenkins or equivalent
  • Experience using Perforce or other SCM tools
  • Experience with remote hardware management
  • Familiarity with Unreal Engine, Unity or equivalent development and build pipelines
  • Desired Qualifications

  • Bachelor’s degree or higher in Computer Science or relevant field
  • Experience with Unreal Engine 4 or 5
  • Comfortable with C++ or C#
  • Passion for games
  • Experience with JIRA or other task management software
  • Strong communication skills
  • About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion.

    We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

    We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life.

    We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer.

    All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

    Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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