Directeur technique, Show - Show Technical Director
Atomic Fiction
Montreal, Quebec, Canada Development
6d ago

Description

Reporting to the Pipeline Supervisor and taking day-to-day direction from CG Supervisors, the Show TD is responsible for troubleshooting and general front-

line, first-response support for VFX productions.

Responsibilities and Duties

  • Work in conjunction with the CG Supervisors to determine tasks and priorities for show issues and support.
  • Technical troubleshooting of CG related issues for artists and supervisors, suggesting solutions and workarounds, escalating issues to other technical teams if necessary.
  • Develop software tools of a high quality that meet the needs of shows, ensuring studio-wide consistency as directed by global pipeline team.
  • Test and validate tools and techniques in production. Work closely with Pipeline and technology teams in testing, and releasing new and modified software and workflows.
  • Work with the CG Supervisors and Pipeline Supervisor to identify workflow and pipeline shortcoming and requirements for the shows.
  • Maintain show-specific templates and configurations.
  • When not assigned to shows, serve on software teams working on projects that improve the efficiency and function of the global VFX pipeline.
  • Qualifications

  • 3-5 years relevant professional experience in visual effects for film, commercials or feature animation.
  • Strong understanding of the Visual Effects pipeline.
  • Demonstrated experience developing and maintaining tools for use in computer graphics.
  • Proficiency in Linux.
  • Advanced knowledge of Python scripting.
  • Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar applications.
  • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
  • Detail oriented and strong, self-sufficient troubleshooter.
  • Preferred Skills / Competencies

  • Experience with distributed version control such as Git
  • Experience with production tracking software such as Shotgun, FTrack.
  • Experience with render farm management software such as Tractor, Qube, Deadline.
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