3D Programmer
Reelcruit-Nuagem
Toronto, ON, Canada
6d ago

Our Client Located in Toronto is looking for enthusiastic experts who are tackling game-changing challenges in entertainment and beyond?

They offer an open environment where bright ideas have a chance to shine and everyone is eager to share knowledge.

Challenge accepted? Join us and Create the Unknown.

Connect with our players on two of the most basic aspects of a AAA game : its visuals and its performance. Your exceptional maths skills, your sharp eye for visual detail, and your knowledge of GPUs allow you to write a game’s most fundamental code and deliver a stunning visual experience.

As a dependable member of a larger production team, you collaborate with colleagues from a range of disciplines who depend on you for quickly getting something that is clear and good-looking up on screen.

You work well with technical artists, transforming their requirements into efficient, working code.

Essentially, what you care about is image quality; you’re probably a photography or cinematography buff. You have a good understanding of the physics of lighting and a working knowledge of physically based shading.

You use these passions, skills, and knowledge to create striking work, and are eager for your colleagues’

feedback.

The daily life of a 3D Programmer.

Program code customized to the hardware you are working with

Explore new hardware and deal with the interesting new challenges it poses

Meet up with artists to assess their needs and vision

Review code to improve its performance, in search of that vital extra millisecond

Read the latest relevant academic literature in order to stay at the forefront of your field

You might attend a 3D tech talk by one of your colleagues on another project or brand or give one yourself What it takes to make it

An undergraduate degree in Computer Science, Computer Engineering or equivalent experience

A minimum of 5 years' experience in general programming, ideally in the video game industry, with at least 3 years in graphics programming (having shipped a video game is an asset)

Proficiency in C++ (understanding of C# is an asset)

Experience with HLSL, DirectX

Experience in 3D programming for Xbox1, PS4 and / or PC (DX11+ / OpenGL 4.3+)

Understanding of modern GPU rendering pipeline and how to utilize it efficiently

Understanding and experience in real-time Physically Based Rendering (lighting, BRDF’s, camera model,

etc.)

Comprehensive understanding of rendering techniques used in modern AAA video-game productions

Experience developing on video-game consoles and in performance optimization for consoles,

particularly XB1 / PS4 specific shader optimizations

Experience in using Mathematica to solve and optimize rendering algorithms

Understanding and experience of Monte-Carlo path tracing techniques

Drive and knowledge how to push the real-time rendering quality in video-games

  • Ability to technically analyze images and propose quality improvements that fall in line with PBR;
  • You are a Philomath (a.k.a. a lover of maths algebra, geometry, calculus, the whole set)

    A proficiency to communicate with all disciplines, and to support and elevate the team in terms of

    visuals and performance

    You are creative and thirsty for innovation

    Competitive Salary

    Comprehensive Benefits Package :

    o Disability Insurance

    o Dental Insurance

    o Extended medical insurance

    o (Optional) RRSP contribution

    o Relocation assistance

    o Bonus (If Applicable)

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