Are you an experienced Pipeline Developer interested in joining our global Pipeline team, responsible for creating software used by artists in various craft departments?
Perhaps this is the role for you, so read on to find out more!
The successful applicant will join the global Pipeline team (distributed between Sydney and Vancouver) and will be responsible for creating software used by artists in various craft departments.
You will be building and integrating applications and libraries to support our studio pipeline / workflows.
You will have experience in the visual effects / animation industry, an excellent ability to communicate effectively with both technical and creative crew, and demonstrated capability to operate independently as well as within a larger team.
What you’ll get to do :
Execute the full software development lifecycle
Adheres to R&D best practices of software development, including : solution design / reviewsource version controlcode reviewstesting, including TDDrelease management
Work with the development team to ensure that the core tool infrastructure is operational and performing
Support, monitor and troubleshoot complex production applications
Work with existing development processes and codebase
Participate in development meetings with emphasis on inspecting and adapting processes that improve the development lifecycle
Work with production team to understand requirements and build quality software that meet their needs
Build technical and user documentation to support the systems and software tools
What you bring :
Experience working in software development for at least 2 years in the same or similar industry
A post-secondary qualification in Computer Science, Engineering or related fields
Strong skills in Python, with C++ experience also valued
Familiarity with the APIs of a number of industry standard DCC applications such as Maya, Nuke, Houdini etc.
Familiarity with integrating Production Tracking, Asset Management, Render Farm and distributed processing systems
Strong written and verbal English language skills
Deep understanding of Software Engineering Theory, Patterns and Best Practices
Ability to write Documentation targeting different audiences (e.g. Developers, TDs, Artists)
Ability to work in a challenging environment, take direction and possess good communication skills
Willing to work in a production environment and collaborate with artistic staff
You might also have :
Experience with USD or other Scene / Renderer Description formats
Familiarity with Git and Github, Build, CI and Package Management systems
Strong Linux skills and understanding of modern systems architecture
Performance Analysis, Debugging and Optimisation
Familiarity with industry-standard open source libraries such as Alembic, OpenImageIO, Boost, OpenEXR. Qt / PyQt etc.