Why join us?
You're interested in participating in the creation of a Substance team within DONTNOD whose objective will be to improve the efficiency of our production chain and the graphic quality of our games;
You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
You're looking for an opportunity to work directly with all production teams in Paris and Montreal;
You want to join an innovative studio with a rich and unique management structure.
What you'll be doing?
As part of the development of one of our projects, DONTNOD is looking for a Materials Artist to strengthen the Substance team present in Paris and Montreal.
Under the Substance Lead, your role will be to create the materials for all of our games through Substance suite.
Your mission will be to :
work closely with the Substance Lead and Art Leads of each project;
create and maintain libraries of high-quality PBR materials;
ensure that materials respect the artistic style and technical specificities of each project;
be responsible for quality control of textures between projects;
collaborate with the project artists to understand their needs, suggest textures, participate in their integration into the game engine and their application on 3D models;
understand and assist in the development and implementation of textures production pipelines;
find creative solutions to production challenges related to the creation of materials;
participate in the research and development of new technologies;
document and share knowledge about best practices.
The must-have skills we're looking for
At least 1 year of experience as a Texture Artist / Materials Artist having used Substance Designer and Substance Painter on a daily basis;
A strong understanding of creating realistic textures under Substance Designer, Painter and Zbrush;
A solid understanding of artistic fundamentals and a strong attention to detail and form;
A mastery of PBR artistic pipelines and real-time constraints;
Skills in UVs unfolding and baking high-resolution models;
Excellent oral and written communication skills (English and French);
Ability to collaborate iteratively and constructively as a team;
The ability to be proactive and autonomous;
Creative, curious and versatile, you like to vary between several texture styles (stylized, realistic, etc.)
What would set you apart?
A mastery of Zbrush and good sculpting skills;
Experience with Unreal 4 or 5;
Mastery of 3DS max, Maya or Blender;
Proficiency in Photoshop.
At DONTNOD, we celebrate diversity and inclusivity within our games as well as our teams. We commit to equal opportunities and non-discrimination in our hiring process.
We are respectful of the principles of equal employment opportunities, and that is why we encourage women, people of all sexual orientations and gender identities, First Nations people, people living with a disability, visible minorities, as well as any other person who can contribute to the diversity of our studio to apply for our positions.
We build close-knit teams to encourage a fulfilling work environment for all our employees.
Our teams enjoy a range of benefits, including flexibility, a generous holiday bank, time off, training and career development support, and a personalized expense account.
Additional perks include :
The possibility of working anywhere in Quebec;
Insurance and virtual healthcare coverage as of Day 1;
Partial refund of transport fees (OPUS, BIXI and parking);
Access to gym and fitness classes as well as a multi-sports field in summer which turns into an ice rink in winter;
Referral bonus that goes the extra mile;
RRSPs with the employer's contribution.