Would you like to work on some of the biggest franchises in gaming? Certain Affinity, the largest independent video game developer in Austin, Texas, has opened a location in Toronto, Canada, and we’re looking for exceptionally talented people to join us.
Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.
As an Animator at Certain Affinity, you’ll be part of a creative team generating highly polished in-game animations. You will assist in the design of the project by providing pre-visualization animations for gameplay elements as well as evolve and refine motion for characters, weapons, vehicles, and environmental objects.
ResponsibilitiesWork with senior and lead animators & design team to visualize and integrate motion into a highly immersive worldCreate animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand-keyed motion depending on the needs of the projectRequirements2+ years’ experience in the game industry, specifically associated with character and object animationUnderstanding and application of both keyframe and performance capture animation in a real-time environmentStrong foundational knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, acting, and cinematography.
Working level understanding of the principals of motion as applied to characters, cameras, objects, and vehiclesSolid grasp of performance requirements and constraints of the current-generation console and PC developmentUnderstanding of animation pipelines and workflowCollaboration and communication skills that bridge the gap between art, design, and techAbility to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a teamSolid understanding of how animation by way of performance, staging, dynamics, timing, and pacing influences player response and feedback to help make a game fun and engagingTeam player with the drive and initiative to deliver extremely high-quality work within performance and time restrictionsMust be adept at time constraints and multiple prioritiesMust be able to initiate visual direction without a specific concept or designExperience using proprietary editors, software and tools, or other similar experience with Unreal 4, Radiant, Source Engine, etc.
A desire to work in a diverse and inclusive environmentWorking-level knowledge of Maya and / or Max, MotionBuilder or other 3D animation packagesExtra CreditExperience in the application of motion as related to physical simulation of particles, fluids, and other related fieldsShipped 1+ AAA title in last three yearsExperience with technical animation scripting or rigging