Assist in the creation of all in game lighting and post process effects for the characters, environments, and cut scenes (80% of the time)
Define processes for, and assist content generalists in, the first pass lighting procedures (10% of the time)
Collaborate with tools and tech team to enhance lighting pipeline. (5% of the time)
Work with multiple art teams to assess and prioritize their requirements. (5% of the time)
Other duties as assigned
At least 8+ years of experience video game development and at least 1 published AAA game, preferably on Xbox One or PS4.
Education, Professional Training, Technical Training or Certification
Minimum of 2-year 2D / 3D art degree with an emphasis in art creation or equivalent work experience
Knowledge / Skills
Past lighting experience with realtime rendering engines
Unreal game engine experience / knowledge
Excellent understanding of color, space, mood, materials, and the properties of light
Expert-level understanding of lighting systems and post processing effects.
Demonstrated ability to integrate the creative and technical lighting processes while ensuring that high production values are never compromised.
Experience with current gen (Xbox One, PS4) lighting technology
Ability to learn and adapt quickly to new technologies
Portfolio / website demonstrating your art skills.
Traditional art skills, as demonstrated in your portfolio.
A passion for video games and realtime technology
Knowledge of cutting edge realtime lighting techniques / technologies (e.g. PBR)
Self-motivated person who thrives in a collaborative environment
Creative, focused, results-oriented, resourceful problem-solver
An excellent artistic sense
Strong communication / collaboration skills
Passion for and knowledge of film and other relevant artistic media
Management has the right to add or change duties and job requirements at any time.