About Pixomondo :
Founded in 2001 by CEO and Executive Producer Thilo Kuther, Pixomondo is a solutions-oriented design company that solves creative challenges for our clients and partners.
Whether we are crafting never-before-seen visual effects for a feature film or developing innovative original concepts for a global marketing campaign, we leverage our collaborative design process to develop truly award-winning work.
Our passion is to deliver the best ideas at the highest levels of quality on-time and on-budget, with the outstanding service you expect from a world-class company.
Job Responsibilities :
Work with Head of Lighting, Virtual Production team and VFX Supervisor to develop realistic lighting solutions
Create and design lighting for complex scenes
Look development of assets, environments, and FX elements
Identify problematic shots and offer creative or technical solutions
Oversee and help optimize shots for rendering
Translate 2D concepts and use a wide variety of lighting techniques to capture the vision laid out by the Art Director
Work in-engine and own both the technical and creative problem spaces
Understand game engines and artistic direction to tackle the challenges that will impact lighting
Communicate and collaborate with various departments.
Requirements :
Experience with in-engine lighting techniques and solutions (Unreal)
Experience with photo-real lighting
Good understanding of GPU Lightmass and dynamic vs baked lighting
Good understanding of performance profiling
Good communication and interpersonal skills
Ability to take directions and adaptable to change
Excellent ability to improvise and problem solve
Comfortable working in a fast-paced environment