Reporting to Rigging and Pipeline Leadership, the Rigging Pipeline TD designs, builds, and maintains in-house rigging and pipeline tools.
They are an active Rigging team member, supporting artist / production teams across studio projects including characters, vehicles, environment and other various assets.
Demonstrated Intermediate skill level and up with; Maya, Python, and QT.
Works daily with Pipeline Management team to identify and implement existing and new features
Attends daily scrum meetings
Designs and builds QT UI toolsets to augment the existing rigging pipeline
Works with production team to create the desired animation tools and workflows
Attends production meetings as need for information and requirements gathering
Writes Technical Briefs and provide supporting documentation
Identifies early areas of improvement; escalate issues as needed
Various tasks assigned as needed
QUALIFICATIONS & SKILLS
2+ years’ experience in VFX, Gaming, or similar development environment
Good understanding of rigging for VFX
Solid knowledge of software design
Maya, Python, QT (required)
C++, Maya API, Shotgun, 3DsMax, Nuke (plus)
BA Computer Science, Math, or similar discipline (plus)
Experience delivering complete milestones / tasks under tight deadlines
Strong written and verbal communication skills
Eye for detail, initiative, and excellent organizational skills
Team player who is able to work independently with minimal supervision
Strong trouble shooting / problem solving ability