RIGGING DEVELOPMENT TD
Scanline VFX
Vancouver, Canada
1d ago

Reporting to Rigging and Pipeline Leadership, the Rigging Pipeline TD designs, builds, and maintains in-house rigging and pipeline tools.

They are an active Rigging team member, supporting artist / production teams across studio projects including characters, vehicles, environment and other various assets.

Demonstrated Intermediate skill level and up with; Maya, Python, and QT.

RESPONSIBILITIES

  • Works daily with Pipeline Management team to identify and implement existing and new features
  • Attends daily scrum meetings
  • Designs and builds QT UI toolsets to augment the existing rigging pipeline
  • Works with production team to create the desired animation tools and workflows
  • Attends production meetings as need for information and requirements gathering
  • Writes Technical Briefs and provide supporting documentation
  • Identifies early areas of improvement; escalate issues as needed
  • Various tasks assigned as needed
  • QUALIFICATIONS & SKILLS

  • 2+ years’ experience in VFX, Gaming, or similar development environment
  • Good understanding of rigging for VFX
  • Solid knowledge of software design
  • Maya, Python, QT (required)
  • C++, Maya API, Shotgun, 3DsMax, Nuke (plus)
  • BA Computer Science, Math, or similar discipline (plus)
  • Experience delivering complete milestones / tasks under tight deadlines
  • Strong written and verbal communication skills
  • Eye for detail, initiative, and excellent organizational skills
  • Team player who is able to work independently with minimal supervision
  • Strong trouble shooting / problem solving ability
  • BENEFITS INCLUDED

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