Senior Rendering Programmer
Warner Bros. Entertainment Group
Montreal, Quebec, Canada
14d ago

Job Description

WB Games Montreal is looking for a Senior Rendering Programmer to work on core rendering technology for its newest games.

As a programmer in the rendering team, you will help us further extend and innovate key visual technology for our games.

You will also potentially contribute and interact with a wide variety of engine technology, including memory management, optimization, tools, multithreading and more.

We are looking for talented, self-motivated individuals with the capability and drive to build innovative graphics technology for current-generation platforms.

We also want passionate, creative, communicative and committed people with a strong desire to explore and master new areas of real-

time rendering. We also encourage our employees to be involved and driven, and in return we provide great individual freedom and autonomy, and true influence.

Responsibilities :

  • In collaboration with artists, research and design you will be responsible for implementing, optimizing and maintaining rendering features.
  • For optimizing systems : CPU, GPU, framerate, memory usage and load-times
  • Working with content creators to help refine their workflows
  • Identify problems and create solutions
  • JOB QUALIFICATION STANDARDS :

    Work Experience

  • 7+ years game industry or related programming experience.
  • Strong knowledge of several real-time rendering topics (lighting, shading, shadows, global illumination, post-processing, etc.)
  • Strong knowledge of PC, SONY Playstation 4 and Microsoft XboxOne development.
  • Knowledge of Graphics APIs (DirectX 11 / 12, Consoles) and Graphics Pipelines
  • Experience researching, developing & optimizing rendering techniques & systems on multiple platforms
  • Technical demo or publication(s) are a plus.
  • Experience with a wide variety of engine technology, including memory management, streaming, rendering, animation, editors, build tools, and more.
  • Must be able to work closely with artists and other programmers to develop compelling technology that enables innovative game systems and features.
  • Ability to architect, program and optimize C / C++ in existing or new systems, and with a focus on one or more game related specialties.
  • Education, Professional Training, Technical Training or Certification

  • B.S. in computer science, computer engineering or other relevant field.
  • Knowledge / Skills

  • Excellent C / C++ understanding and skills, with the ability to write highly efficient and optimized code.
  • Great ability to quickly debug problems and identify solutions
  • Extensive experience working on AAA console titles.
  • Other Requirements

  • A passion for video games.
  • Strong desire to build industry-leading technology
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
  • Apply
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