Senior Animator
certainaffinity.com
Toronto, ON, CA
3d ago
source : PostJobFree

Would you like to work on some of the biggest franchises in gaming? Certain Affinity, the largest independent video game developer in Austin, Texas, has opened a location in Toronto, Canada and we’re looking for exceptionally talented people to join us.

Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

As a Senior Animator at Certain Affinity, you’ll be part of a creative team generating highly polished in-game animations.

You will assist in the design of the project by providing pre-visualization animations for gameplay elements as well as evolve and refine motion for characters, weapons, vehicles, and environmental objects.

ResponsibilitiesWork with Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive worldLead / direct activities and implementation of animation assetsMentor other animators on technique and processCreate animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand-keyed motion depending on the needs of the projectRequirements4+ years of experience in the game industry, specifically associated with character and object animation or 5+ years progressively complex related experienceUnderstanding and application of both keyframe and performance capture animation in a real-time environmentExperience using proprietary editors, software and toolsExperience establishing and driving new workflows for content creationShipped 2+ titles as an animatorExperience mentoring other artists and animatorsStrong foundational knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, acting, and cinematographyExpert level knowledge of Maya and / or Max, MotionBuilder or other 3D animation packagesExpert-level knowledge of Photoshop or other image editing toolsExpert level understanding of the principals of motion as applied to characters, cameras, objects, and vehiclesExperience using proprietary editors, software and tools or other similar experience with Unreal 3, Radiant, Source Engine, etc.

Solid grasp of performance requirements and constraints of the current-generation console and PC developmentExcellent understanding of animation pipelines and workflowExcellent collaboration and communication skills to bridge the gap between art, design, and techAbility to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a teamSolid understanding of how animation by way of performance, staging, dynamics, timing, and pacing influences player response and feedback to help make a game fun and engagingTeam player with the drive and initiative to deliver extremely high-quality work within performance and time restrictionsAdept at time constraints and multiple prioritiesCan initiate visual direction without a specific concept or designA desire to work in a diverse and inclusive environmentPassion for video gamesExtra CreditExperience managing, scheduling, critiquing work for multiple artistsExperience in the setup, organization and performance direction of a motion capture shootExperience in the application of motion as related to physical simulation of particles, fluids, and other related fieldsShipped 1+ AAA title in last 3 years

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