Technical Director, Animation [Star Wars Project]
Ubisoft
Toronto, ON, CA
6d ago

Job Description

On being a Technical Director, Animation at Ubisoft Toronto :

As a Technical Director, Animation at Ubisoft Toronto, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy.

Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a Technical Director, Animation at Ubisoft Toronto, you provide expert insight, tools, and support to steer a game and its creators towards success.

Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.

Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture.

As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.

Type of Position : Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

What you’ll do :

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility;
  • Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.);
  • Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines;
  • Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
  • Train team members on tools and techniques + raise awareness of new processes;
  • Resolve complex, escalated issues & make technical validations;
  • Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech;
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry;
  • Participate in recruitment to build the animation team & foster their professional development.
  • What you bring :

  • Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership;
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.
  • g. C#, Python, JavaScript, MaxScript), motion capture, and state machines;
  • A degree in 3D Animation, Computer Science or Computer Engineering (or related training);
  • Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills;
  • A highly innovative, collaborative, attentive, and solution-oriented spirit;
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
  • A passion for sharing your knowledge and helping others learn and grow.
  • We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

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