As a 3D generalist artist, you will be responsible for creating or adapting high-level 3D models from the visual content provided by concept artists.
Your models will have to meet the high visual, creative and technical standards of our projects. Specifically, you will :
Demonstrate great versatility and great talent in terms of modeling (high & low poly), in hard surface as well as in organic assets;
Perform other duties as required.
Create UVs, textures and materials, including the use of normal and displacement mapping techniques;
Work effectively within technical constraints and project while creating in a variety of visual styles;
Address creative and technical issues as they arise;
Collaborate closely with artists and artistic directors;
Participate in artistic validation sessions to ensure high artistic quality;
Determine and respect deadlines established with the production department;
Participate actively in team and department meetings
Demo highlighting your artistic and technical skills;
Have team spirit, proactivity and a positive attitude.
Great knowledge of Maya, 3ds Max, ZBrush and Photoshop is required;
Knowledge of Marmoset, Substance, Unity or Unreal is an asset;
Knowledge of human anatomy;
Ability to optimize the model for use in a game;
Good knowledge of the production pipeline of a game;
Be creative and adapt to different play styles and graphic styles;
Have an excellent artistic culture (games, multimedia, cinema, etc.);
Demonstrate autonomy, resourcefulness, organization and rigor;
Education / Experience :
College or university education in arts, 3D, multimedia, animation or equivalent experience;
A minimum of three (3) years experience in the film or video game industry on AAA projects.