Technical Artist [Star Wars Project]
Toronto, ON, CA
1d ago

Job Description

On being a Technical Artist at Ubisoft Toronto :

As a Technical Artist at Ubisoft Toronto, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy.

Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

When you’re a Technical Artist at Ubisoft Toronto, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance.

You strive to exceed players’ expectations of a AAA game.

To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines.

You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along.

You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

You are in the vanguard of your field; your curious and passionate nature sees you investigating, creating and implementing new techniques that will drive your team’s feature to the forefront of the videogame industry and set new standards.

As such, you’re a seasoned instructor and enjoy sharing your knowledge and expertise.

Type of Position : Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

What you’ll do :

  • In the early stages of production, you will : Establish quick, efficient and clear pipelines;Prepare coherent documentation for pipelines, tools and procedures;
  • Do benchmarking for your features through research and testing;Prototype features and provide transparent accounts of their performance;
  • Work on creating asset banks (such as textures).

  • During production and its later stages, you will also : Ensure coworkers adhere to procedures and standards you’ve established;
  • Update documentation;Fix performance bugs and polish your feature.

  • Train coworkers and support them.
  • What you bring :

  • Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership;
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.
  • g. C#, Python, JavaScript, MaxScript), motion capture, and state machines;
  • A degree in 3D Animation, Computer Science or Computer Engineering (or related training);
  • Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills;
  • A highly innovative, collaborative, attentive, and solution-oriented spirit
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
  • A passion for sharing your knowledge and helping others learn and grow.
  • We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

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