Animation Technical Director
Time Warner Inc
Montreal , Quebec , Canada
8d ago

Responsibilities

  • Direct and supervise the technical animation pipeline and all procedures, tools, and rigs to allow for a streamlined and efficient animation production pipeline.
  • Co-lead with animation director the implementation of the motion capture in the animation pipeline.
  • Must be able to collaborate closely with animation, design, engineering and game design for the integration of all animations, cinematic or scripted moments of the game.
  • Must be able to act as the leader and point of contact for the technical animation group. ( recruitment, pipeline / processes, priorities, team management, quality of work )
  • Must be able to work with programmers to evaluate, develop new or improved animation technologies for the game engine.
  • Must be able to supervise / approve the integration of the rigs of character, weapons and complex objects in Maya / motion builder and UE4.
  • Must be able to supervise / approve the tools and / or scripts to improve the speed and efficiency of the Animation team.
  • Must be able to supervise / approve the process of integrating Maya / 3DS Max / motion builder into the game engine.
  • Be the owner of all of the content side when a technical problem arises.
  • JOB QUALIFICATION STANDARDS

  • 10+ years of experience in a technical position. Must have shipped multiples AAA titles as a senior / advanced technical animator.
  • Excellent team work and leadership skills. Able to communicate effectively verbally and visually. Positive attitude and a desire to bring new ideas to the team.
  • Proficient with standard industry tools like Unreal Engine, 3ds Max, Maya, Motion Builder.
  • Strong understanding of methods of optimizing game art assets for game engines.
  • Strong understanding of MEL / Python / Maxscript.or similar systems required.
  • Experience and strong interest for the set up of facial animation
  • Solid understanding of game animation development. ( process, industry standard )
  • Ability to work well under pressure and with deadlines.
  • Strong troubleshooting skills.
  • Passion for making great games, with an awareness of current titles and industry trends.
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