The Lead Technical Character Animator is responsible for technical setups prior, during, and after the animation process as well as leading and mentoring the Technical Character Animator team.
This will be a multidisciplinary role involving matchmove, motion capture, layout, rigging, animation, and shot sculpting work.
New technologies and methodologies will be explored for these new CGI challenges.
Creates a technical setup involving different elements such as rigs, cameras, volume capture scans for animation to use
Cleans up mocap solves and object track solves
Generates usable geometry out of 4D volume capture
Tests and ensure character rigs meet technical and artistic specifications
Technical setup of cameras
Shot Sculpting deformation fixes on a cg character
Debugs technical problems and escalate issues as needed
Takes directions and applies notes from supervisors
QUALIFICATIONS & EXPERIENCE
Minimum four (4) years of matchmove, layout, tech anim, rigging, or shot finaling experience in visual effects for feature film or television
Bachelor's degree or Diploma in the field of arts, film, and / or animation (preferred)
Previous leadership or supervisory experience in the VFX and / or gaming industry
Advanced software skills in Maya (required)
General understanding of Maya rigging.
General Modeling / Sculpting skills.
General Animation skills.
BENEFITS We offer extended medical, disability and dental insurance.