Today, the biggest problem facing most large 3D studio’s is that content takes too long and costs too much to create. Meanwhile, the demand for content continues to spiral.
We are looking for you to help us form a Professional Services team who will work with clients to reimagine how 3D content might be created in a faster, more cost effective fashion.
The role would be reporting into the ArtEngine product team based in Dublin, and provide opportunities to work with multiple AAA studios and projects across the industry, as well as contributing to the development of new product features.
ArtEngine is already used by many of the world’s largest gaming studios, VFX houses, and industry players. This is a unique opportunity for you to consult and guide large studios on how to optimise their workflows based generally on an example based workflow and Unity technologies and expand the network and community of artists who can benefit from this new technology.
Proactively work with the Dublin team to create new or improved service offerings
Deliver high quality programmes of work for customers, both on site and remotely, demonstrating our thought leadership and delivering significant business results
Delivering excellent, content rich, compelling presentations and content
Provide an artist and industry perspective on various aspects of our software and development roadmap, including UI / UX, use cases for new and existing features, quality checks on outputs, ideas for new features
Collaborate with the sales and marketing teams to win new business in target accounts by demonstrating your deep domain expertise
Manage a high-profile role, as a key member of the Services leadership team and with high visibility with senior management, customers and likely the need to travel extensively
Help to build an active community of loyal ArtEngine customers, leveraging existing networks and artist communities
Professional experience as an Art Director, Lead / Principal Technical Artist, Lead / Principal Texture Artist, Lead / Principal Environment Artist, or equivalent within a AAA studio
Excellent understanding of the full game development pipeline
Great interpersonal skills and proven ability to collaborate with larger inhouse and virtual teams
Great presentation and influencing skills, backed by genuine credibility in the content creation space
Ability to travel regularly for customer engagements
Experience with Substance Designer, Quixel Mixer, and / or any scan processing software
Previous experience providing consulting or advisory services within the gaming space
Experience with material and texture scanning (photogrammetry, photometry, etc.)
Proficient in the use of primary artist tools such as Photoshop, 3Ds Max, Maya, Substance, ZBrush, and / or Houdini
Ability to generate photoreal textures for hard and organic surfaces and to create high-quality texture maps with the understanding of all supporting maps (bump, specular, normal, roughness and transparency, etc.)
Who We Are
Unity is the creator of the world’s leading real-time 3D development platform, giving users the most powerful and accessible tools to create, operate, and monetize experiences for the real-time world.
Unity empowers anyone, regardless of skill level and industry, to create 3D visual content using world-class technology, operate using resources that maximize ease-of-use, and monetize, so that they can find success with their creations.
The company’s 1,000 person development team keeps Unity at the forefront of development by working alongside partners such as Google, Oculus, Autodesk, Microsoft and many more, to ensure optimized support for the latest releases and platforms.
Made with Unity experiences reach nearly 3 billion devices worldwide and have been installed more than 34 billion times in the last 12 months.