Level Artist
Ubisoft Quebec
Winnipeg, Canada
4d ago

Our Mission

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-

discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with.

Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.

Opening in Fall 2018, Ubisoft Winnipeg is the newest addition to the Ubisoft Canadian studios family, a collective of AAA game development teams dedicated to creating immersive, engaging worlds for our players around the world.

Ubisoft Winnipeg will play a strategic role within the collective with a focus to develop tools and technology to power many of the most successful Ubisoft brands, including Assassin’s Creed, Far Cry and Watch Dogs all games based on an open-

world and systemic gameplay approach. Ubisoft Winnipeg is on the hunt for pioneers excited to help grow a brand new studio from the ground up in one of Canada’s top cities for game development talent.

Level Artist

As the Level Artist, you will represent the gameplay intentions as part of the graphic content of one or several game levels and ensure that the integration of the work is in line with the technical constraints and artistic direction.

Type of Position : Permanent, full-time.

Responsibilities :

The main and routine tasks of the Level Artist are to :

  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s);
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
  • Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic;
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
  • Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction;
  • Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints;
  • Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary;
  • Oversee optimization and debugging to fix the issues raised by testers;
  • Carry out all other related tasks.
  • Training :

  • College diploma in 3D Art techniques for video games or equivalent training or experience.
  • Experience :

  • Minimum 3+ years’ experience in modelling, texture, lighting and image processing or other relevant experience;
  • Experience in an art role on 2-3 AAA game production cycles.
  • Essential Skills :

  • Knowledge of image composition;
  • Strong storytelling and observation skills;
  • Knowledge of optimization techniques (e.g. 3D Studio Max);
  • Basic gameplay and level design knowledge;
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.).
  • Other Skills :

  • Ability to accept feedback and adapt to change;
  • Sense of initiative;
  • Good interpersonal and communication skills;
  • Ability to work as part of a team;
  • Originality and resourcefulness in problem solving.
  • We Offer :
  • Competitive Salary
  • Competitive Salary
  • Comprehensive Benefits Package : Disability InsuranceDental InsuranceExtended medical insurance(Optional) RRSP contributionBonus (If Applicable)
  • Join Us!

    We hunt for talent from across the industry seasoned experts that know what it takes to ship world-class games and the next generation of game developer all-

    stars. We value team chemistry and a desire to grow our studio together. If this sounds like your kind of studio, what are you waiting for? Apply to join us now!

    Ubisoft Winnipeg is an equal opportunity employer and welcomes applications from all interested parties. The studio welcomes and encourages applications from people with disabilities.

    We are committed to providing reasonable accommodation upon request for candidates taking part in the recruitment process.

    We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.

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