Coordinate directly with representatives of multiple departments to design and implement an efficient pipeline for in-game combat cameras production;
Create compelling combat cameras inside the game engine, in collaboration with designers and animators;
Balance quality with efficiency when working under tight deadlines.
JOB QUALIFICATION STANDARDS :
Minimum of 3 years’ game development experience on AAA titles.
Experienced with cinematic production or camera design.
Experienced with character and camera animation in 3D software
Ability to work under fast iteration / prototype processes.
Nice to have : Experienced with a Virtual camera process.
Nice to have : Knowledge of programming languages at a scripting level.
Education, Professional Training, Technical Training or Certification
College Diploma in game-oriented 3D animation techniques or other equivalent training.
Knowledge / Skills :
Strong sense of composition, timing and editing
Ability to work well within a team environment.
Excellent communication, interpersonal, and organizational skills.
Current on industry trends as it relates to modern game design and level design concepts.
Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency.
Solid understanding of game art and processes to help in the development of workflow schedules and prioritization
Capacity to ramp up quickly with custom toolsets and deliver assets within the confines of real time engine constraints and programming demands
Communicate transparently across all levels of the organization to ensure alignment on goals.
Management has the right to add or change duties and job requirements at any time.