In collaboration with artists, research and design you will be responsible for implementing, optimizing and maintaining rendering features.
For optimizing systems : CPU, GPU, framerate, memory usage and load-times
Working with content creators to help refine their workflows
Identify problems and create solutions
JOB QUALIFICATION STANDARDS :
7+ years game industry or related programming experience.
Strong knowledge of several real-time rendering topics (lighting, shading, shadows, global illumination, post-processing, etc.)
Strong knowledge of PC, SONY Playstation 4 and Microsoft XboxOne development.
Knowledge of Graphics APIs (DirectX 11 / 12, Consoles) and Graphics Pipelines
Experience researching, developing & optimizing rendering techniques & systems on multiple platforms
Technical demo or publication(s) are a plus.
Experience with a wide variety of engine technology, including memory management, streaming, rendering, animation, editors, build tools, and more.
Must be able to work closely with artists and other programmers to develop compelling technology that enables innovative game systems and features.
Ability to architect, program and optimize C / C++ in existing or new systems, and with a focus on one or more game related specialties.
Education, Professional Training, Technical Training or Certification
B.S. in computer science, computer engineering or other relevant field.
Knowledge / Skills
Excellent C / C++ understanding and skills, with the ability to write highly efficient and optimized code.
Great ability to quickly debug problems and identify solutions
Extensive experience working on AAA console titles.
A passion for video games.
Strong desire to build industry-leading technology
Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.