Lighting Artist
Behaviour Interactive
Montreal, Québec, Canada
6d ago
Job Description


  • Work with the artistic director and art leads to develop the visual style and validate the quality of the lighting
  • Study the game documentation to understand the experience we want to players.
  • Define workflows and create visual benchmarks.
  • Be familiar with visual references to respect the project’s artistic direction make suggestions regarding atmosphere and lighting.
  • Design lighting systems that will support the visual style and gameplay.
  • Verify the quality of the lighting in game and make any necessary changes.
  • Correct the lighting bugs entered by testers to eliminate anomalies.
  • Maintain a consistent level of quality while respecting artistic and technical constraints.
  • Provide feedback on developing lighting pipelines and tools.
  • Track and report progress regularly.
  • Carry out all other related tasks.



  • College degree in video game development or equivalent. 
  • Minimum 3 years’ experience designing lighting for games.
  • Strong understanding of art fundamentals and design including composition and colour theory.
  • Solid technical knowledge of how to create runtime lighting in game engines.
  • Ability to work as part of a team.
  • Detail oriented.
  • Good communication skills and ability to accept criticism and adapt to change.
  • High level of creativity, autonomy and initiative.
  • Passion for playing and creating video games.

Additional Information

All your information will be kept confidential according to EEO guidelines.

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