NHL - Rendering Engineer
Electronic Arts
22d ago

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-

connected consoles, personal computers, mobile phones and tablets.

The EA Sports NHL series is a critically acclaimed sports video game franchise that has received numerous accolades over the past 20 years.

The team is comprised of passionate, talented people that strive to create and deliver the most realistic simulation hockey experience available on the market today..

The Role : Sr. Rendering Engineer

For this role, you will work to push the latest rendering technologies to help drive beautiful environments. You must have experience shipping multiple AAA titles on modern hardware.

You will be responsible for huge portions of the Rendering technology and helping to collaborate and drive the roadmap for the engine team.

Key Responsibilities

  • Bring the vision of the Art team to life.
  • Design, architect and document technical designs for Rendering systems.
  • Develop tools and workflows to efficiently produce new game features.
  • Required Technical Skills and Experience

  • 8+ years of experience working on AAA products in a Rendering role with multiple shipped titles.
  • Experience on current consoles - PS4, Xbox, PC (DX12).
  • Strong mathematics skills especially with Linear Algebra & Calculus.
  • Proficient with modern rendering techniques such as Photogrammetry, PBR, Compute Shaders.
  • Strong expertise with C++ and experience in object-oriented design and implementation.
  • Excellent debugging skills and experience using tools to help debug.
  • In-depth understanding of performance bottlenecks of rendering features.
  • Experience with a variety of performance analysis tools such as PIX, GPAD, etc.
  • Additional Skills (Preference to candidates with these skills)

  • Experience with multiplayer or coop and different network topologies : Client-Server Replication, Peer-to-Peer, and Client-Authoritative.
  • Expertise in other areas of game engines : Camera, AI, Physics, UI.
  • Experience with C#.
  • Experience with basic game development technologies such as Perforce, Visual Studio, etc.
  • Performance Competencies (Non-Technical Skills)

  • Collaborative Attitude. Can work well in a team of diverse opinions and help drive towards a common solution.
  • Excellent detail-oriented, problem solving skills must be able to quickly identify issues and resolve them.
  • Excellent verbal and written communication skills. Able to communicate with the global development community within EA to reach a common solution.
  • Experience with Agile methodologies for software development. Time management and organizational skills essential.
  • Ability to quickly learn and apply new concepts, principles and solutions.
  • Demonstrates dependability and commitment to projects and tasks.
  • Team-first mentality. No ego, just a commitment to get the best quality into the game.
  • Benefits :

    We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, pension with company match and, of course, free video games.

    We offer competitive compensation packages and a culture that thrives on creativity and individuality.

    We Thought You Might Also Want to Know :

    More about our location : http : / / careers.ea.com / our-locations / burnaby-eav

    Contact me : Jesenka Duranovic, Senior Recruiter; jduranovic ea.com

    EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

    EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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