Develop, maintain and debug efficient run-time systems
Profile and optimize existing run-time systems and memory systems
Integrate low level libraries and external code
Develop and maintain debugging and profiling tools
Communicate with content creators to gather requirements and identify needed improvements
JOB QUALIFICATION STANDARDS :
8-10 years of software development experience in the game industry.
Experience developing for Xbox360 or PS3 or Xbox One or PS4 (preferably all)
10+ years’ experience with C / C++.
Education, Professional Training, Technical Training or Certification
Minimum of B.S. in Computer Science.
Knowledge / Skills
Good communication skills.
Experience with large-scale console games programming at all stages of the life-cycle, including prototyping, production, and shipping.
Experience with memory management, multi-threading, cross-platform development
Experience architecting and debugging large robust systems.
Experience with profiling tools and optimization techniques.
Microsoft Visual Studio development environment.
Working knowledge of 3D math
Familiarity with UE4 engine a plus
Ability to work well under pressure and hit deadlines.
Creative, focused, results-oriented, self-motivated, resourceful problem-solver.
Strong code architecture and design skills.
Ability to collaborate with engineers and content creators in an open, team environment
Other duties as assigned