Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-
connected consoles, personal computers, mobile phones and tablets.
The Team :
Artworks Vancouver is a highly engaged content creation team within EA Studios. We are creatively driven and focused on high end visual production across multiple genres and art styles.
Our art studios are in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Collaborating directly with our game team partners we share a unified passion for creating amazing experiences, and industry leading visuals.
We are adventurous and creative. We are courageous and we take chances. We seek pioneers who cut new paths and conquer challenges with fierce determination
What the World Builder Does at EA
The Senior World Builder will work with both internal and external teams of the Worlds / Environments domain, to deliver diverse and engaging open worlds and gameplay levels for our players.
They will collaborate closely with Art Direction and Level Design Leads, to help develop both the visual and gameplay experiences according to the goals of each.
Build visually engaging levels, from start to finish, with superior attention to composition and visual flow
Create levels that not only look great, but enhance the gameplay
Set dress locations, both organic and manmade, conveying depth and storytelling in the way assets are composed going beyond the immediate needs of game design
Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into opportunities for reuse, and modular construction
Work with Game and Level Designers to provide art support in the form of modular asset kits that conform to gameplay metrics
Own the entire level building process, from initial grey-block rapid layout, through to final assets
Create proxy (placeholder) assets and write asset briefs
Breakdown tasks and oversee the work of internal and external artists
Explore new techniques, tools, and workflows, that improves quality and efficiency
Maintain team standards and best practices
Mentor junior / intermediate artists
What the World Builder needs to have :
Proven production experience with hard surface modeling and owning entire levels
Expert knowledge of Maya, Max, or similar 3D modeling software
Ability to break down complex scenes into efficient asset kits and components
Ability to iterate with low-fidelity content, to prove out asset variety and quantity, before final asset creation
Strong sense of proportion, scene composition, and lighting
Superior eye detail and appreciation of storytelling through visual content
Ability to manage and direct a small subset of artists in delivering a section of level / world to final quality
Ability to assess quality, and identify and articulate any necessary material and geometry improvements
Ability to assess scope, make recommendations, provide solid estimates, and deliver on time and to quality
Ability to communicate clearly and effectively as well as raise risks and concerns in a timely manner that can be acted upon
Ability to collaborate with Art Directors and to receive and react to feedback in a positive manner.
Ability to interpret game design and level design and provide suitable art content that fits the requirements, without breaking mission or level flow / metrics
Experience working with content driven game engines (e.g. Unreal, Frostbite, Unity)
Ability to convey a sense of story’ through scene composition and set dressing either to support, or enhance to the game design
Ability to ramp quickly with proprietary tools
Ability to work directly with designers, engineers, and tech artists to achieve the best results for their assigned area.
Experience delivering assets to time and technical budget constraints
Knowledge of high fidelity modeling techniques, along with ability to paint photorealistic surfaces using industry standard physically-
based 3D paint software (ideally Substance Painter) a plus
Experience with photogrammetry, PBR, ZBrush and Substance is a plus.
Portfolio Requirements :
Examples of entire levels that were created / owned from start to finish
Sets and environments that demonstrate understanding of composition, visual storytelling, and organic flow
Examples to demonstrate set dressing skills, including natural sets e.g. vegetation and foliage distribution
Examples of both manmade and organic sets
Work examples that demonstrate effective world building processes, including modular construction
Examples of high fidelity modelled assets, surfaced using 3D paint software, e.g. Substance Painter a bonus
EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.