Position at Rockstar Toronto
Rockstar Toronto are looking for an Technical Artist specializing in Motionbuilder / Maya animation for our console game development.
The ideal candidate will have at least 3 years using Motionbuilder / Maya in the video games or film industry from a technical standpoint.
A strong working knowledge of using Python and / or C# is vital.
Interact closely with animators and technical artists to maintain and improve our proprietary animation tools.
Collaborate effectively with other team disciplines, predominantly animation and animation code.
Bring innovation and resolution to technical problems and challenges throughout production.
Demonstrate creativity and technical ability within the constraints of console development.
Assist character artists with skinning and rigging of characters, including setups for facial animation.
Experience using Motionbuilder and / or Maya as a technical artist / TD.
Relevant experience using 3d Studio Max in a technical art role is desirable.
Design and implement efficient character / weapon / vehicle rigs.
Character skinning and physics simulation setup.
Python programming is a prerequisite for the role.
Experience in other scripting and programming languages (Maxscript, C# / C++, etc.) is a big plus.
Games industry experience is preferred, having shipped title(s) on PS3, 360, PC.
Knowledge of facial rigging is a definite plus.
3+ years of applicable professional experience as a technical artist / TD / tools programmer.
Relevant games development experience, preferably on a AAA game.
Strong communication and organizational skills.
Effective time management skills to meet deadlines without sacrificing quality.
Mentoring other technical artists to help improve their Motionbuilder skills.